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Unity】SetDestination can only be called on an active agent that is on a NavMesh 报错解决方案- 星空探险家- 博客园
The NavMesh isn't built in the entry and underground areas - Ask - GameDev.tv
Test Collision Detection in Unity using GameDriver : GameDriver
NavMeshObstacle and NavMeshAgent - Together! | AI Series Part 33 | Unity Tutorial | Watch on YouTube: https://youtu.be/PxudQmMTLkg Learn how to control NavMeshAgents and NavMeshObstacles on the same GameObject! Sometimes the...
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Learn Unity's NavMesh By Creating A Click To Move Game - GameDev Academy
What does 'SetDestination can only be called on an active agent that has been placed on a NavMesh' mean in Unity 3D (game development, programming)? - Quora
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navmesh - Unity, NavMeshAgent SetDestination acts funny - Game Development Stack Exchange
Update 19/09/15 - a.03.02 Released + Dev Log news - Unknown Entity 2 - Mod DB
Resolved - Navmesh becomes UNwalkable when I instantiate - Unity Forum
So I've Created my moment, but the navmesh doesn't work - Ask - GameDev.tv
Seek "SetDestination" can only be called on an active agent that has been placed on a NavMesh | Opsive
NavMeshAgent — Custom Agent Type SetDestination() Error in Unity | by Chris Hilton | Medium
An Introduction to Unity, Navigation, and NavMeshAgents
Im new to unity and im trying to make it so that a cube follows around the player (capsule in the image) and I keep getting this error. Im just wondering if
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SetDestination can only be called on an active agent that has been placed on a NavMesh Unity Error - YouTube
NavMeshAgent — Custom Agent Type SetDestination() Error in Unity | by Chris Hilton | Medium
c# - NPC instantiate on Navmesh - Stack Overflow
Does anyone know how to fix the error '"SetDestination" can only be called on an active agent that has been placed on a NavMesh.'? : r/Unity3D
Part III.) Creating zombie enemies in Unity | by Ing. Jan Jileček | ITNEXT
Cannot move object with NavMeshAgent in Unity - Stack Overflow
So I've Created my moment, but the navmesh doesn't work - Ask - GameDev.tv
Setdestination" can only be called on an active agent that has been placed on a navmesh. - DEV Community